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In terms of which part of the legacy we looked to for inspiration, we settled most around the Halo 3/Halo: Reach timeframe and then incorporated the Banished aesthetic where it made sense along with the Halo Infinite art direction.”
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“One of the best examples of this is the Elites, Grunts, and Jackal who all have a much more ‘legacy’ design to them than we had in Halo 4 or 5.
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“The spiritual reboot actually made it easier for us to incorporate some more legacy designs into the characters,” Halo Infinite character and combat director Steve Dyck writes in the blog post.
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